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As an avid gamer for over ten years, Intelligent Qube takes me back to the explosion of videogames seen in the early 90\'s. Widely popularized due to it being on one of the Playstation\'s demo discs, Intelligent Qube (IQ) surprised many with its addictive gameplay yet simple controls and premise.
The basic idea of the game is that you are a person atop a long grid of squares. a group of cube-blocks begin toppling their way towards you from the opposite long end of the grid-plane. You move around and can mark the grid tile you are stepping on. Once marked, the goal is to de-activate the mark when a cube is right on top of it, capturing the cube.
There are different types of cubes; normal, forbidden, and advantage cubes. Normal are the light-colored cubes that you want to capture. Forbidden cubes are black and should not be captured. Advantage cubes are green and give you a bonus stationary 3x3 grid to blow up at any time in addition to your one marked spot.
A simple enough premise that adds up to fun gameplay. A 2-player mode lets a friend join in. Original mode (unlocked after completion of game) allows you to create you own levels (now a popular feature in new games).
This game holds up as one of the classics in Puzzle Games. Everyone may not know or remember it, but it is well-regarded in deeper circles and commands a high-price on the web due to limited availability and rarity.
Serious games have been around for quite some time; from simple algebra games to full-blown flight simulators. But in just the past year, a whole new type of serious game has emerged. At a time when popular games like Grand Theft Auto are coming under fire for too much violence and no real value to kids’ development, many groups are developing games with what could be termed a “global awareness” theme. The game that really kicked this trend off was “Darfur is Dying”, a browser-based flash game in which you have to survive in a Darfur Refugee Camp. Other games in this new genre are “A Force More Powerful”, in which ‘you learn, through trial and error, every principle of nonviolent strategy imaginable’; and “PeaceMaker”, in which you choose a side of the Palestine-Israeli conflict and attempt to resolve it.
This genre aims to bridge the gap between our youth and the important issues of the world today. While many kids are not likely to pick up a newspaper, they are very likely to pick up a videogame. And if that game can teach them some better values to apply to their world, the better off our future can be.
www.darfurisdying.com/